วันจันทร์ที่ 8 สิงหาคม พ.ศ. 2554

Exercise for me

Acronyms...
     Directions: Find words or phrases standing for the following acronyms with short descriptions.
 1. IT = Information technology (IT) is the acquisition, processing, storage and dissemination of vocal, pictorial, textual and numerical information by a microelectronics-based combination of computing and telecommunications.

    Referent     http://en.wikipedia.org/wiki/Information_and_communications_technology   

2. ICT = Information and communications technology (ICT) is now also used to refer to the merging (convergence) of audio-visual and telephone networks with computer networks through a single cabling or link system.
    Referent   http://en.wikipedia.org/wiki/Information_technology  

3. CAI = computer-assisted instruction (CAI) is a program of the Promise Foundation, a US non-profit organization that works with the children of migrant families in both rural and urban China.
     Referent   http://www.cai-china.org/site/

4. CALL = Computer-assisted language learning  (CALL) is succinctly defined in a seminal work by Levy (1997: p. 1) as "the search for and study of applications of the computer in language teaching and learning".
      Referent   http://en.wikipedia.org/wiki/Computer-assisted_language_learning

5. WBI = The Web-based instruction is the process of interface between the current technologies and theinstructional design process to increase the efficiency of learning and overcome problems associated withotherwise having to give instruction at specific time and place.
      Referent    http://www.rd.ru.ac.th/journal/

6. CBI = Computer-based learning  in education refers to using computers as a central part of the educational experience. Teachers use educational websites and software to enhance daily classroom curriculum.
     Referent    http://www.ehow.com/facts_6081722_computer_based-instruction-education_.html

7. CMC = Computer-Mediated Communication (CMC) is the process by which people create, exchange, and perceive information using networked telecommunications systems (or non-networked computers) that facilitate encoding, transmitting, and decoding messages.
      Referent     http://www.december.com/john/study/cmc/what.html

8. TELL = Technology-Enhanced Language-Learning  (TELL) in an increasingly globalised world. It is not a technical paper in thesense that it will deal with methodological or software issues.     Referent    http://www.stc.arts.chula.ac.th/ITUA/Papers_for_ITUA_Proceedings/Andrew-Lian.pdf
 9. MUD =  A MUD (originally Multi-User Dungeon, with later variants  Multi-User Dimension and Multi-User Domain)   is a multiplayer real-time virtual world, with the term usually referring to text-based instances of these.
     Referent    
http://en.wikipedia.org/wiki/MUD


10. MOO = MOO  (MUD Object Oriented)   un sofisticato programma informatico che permette a più utenti di collegarsi da remoto, normalmente via Internet, ad un ambiente condiviso che contiene stanze ed oggetti, all'interno di esso è quindi possibile interagire, sia con l'ambiente che con gli altri utenti, in tempo reale.
     Referent    
http://en.wikipedia.org/wiki/MOO


Directions : Describe the following terms.
Synchronous tools
         Synchronous tools enable real-time communication and collaboration in a "same time-different place" mode. These tools allow people to connect at a single point in time, at the same time. Synchronous tools possess the advantage of being able to engage people instantly and at the same point in time. The primary drawback of synchronous tools is that, by definition, they require same-time participation -different time zones and conflicting schedules can create communication challenges. In addition, they tend to be costly and may require significant bandwidth to be efficient.
Referent   http://www.asaecenter.org/Resources/articledetail.cfm?itemnumber=13572
Asynchronous tools
         Asynchronous tools enable communication and collaboration over a period of time through a "different time-different place" mode. These tools allow people to connect together at each person's own convenience and own schedule. Asynchronous tools are useful for sustaining dialogue and collaboration over a period of time and providing people with resources and information that are instantly accessible, day or night. Asynchronous tools possess the advantage of being able to involve people from multiple time zones. In addition, asynchronous tools are helpful in capturing the history of the interactions of a group, allowing for collective knowledge to be more easily shared and distributed. The primary drawback of asynchronous technologies is that they require some discipline to use when used for ongoing communities of practice (e.g., people typically must take the initiative to "login" to participate) and they may feel "impersonal" to those who prefer higher-touch synchronous technologies.
   Referent   http://www.asaecenter.org/Resources/articledetail.cfm?itemnumber=13572

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